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Footage from ZKM (www.zkm.de), where the work premiered July 31-August 2. ------------------------------------------------------------------ music, programming, game design - Zachary Seldess miniature head circuitry and casing design - Brian Kerr miniature head design and construction - Leonie Weber embedded language written and performed by - Jesse Seldess ------------------------------------------------------------------ "A Head of View"…
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Footage from ZKM (www.zkm.de), where the work premiered July 31-August 2. ------------------------------------------------------------------ music, programming, game design - Zachary Seldess miniature head circuitry and casing design - Brian Kerr miniature head design and construction - Leonie Weber embedded language written and performed by - Jesse Seldess ------------------------------------------------------------------ "A Head of View" is…
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Footage from ZKM (www.zkm.de), where the work premiered July 31-August 2. ------------------------------------------------------------------ music, programming, game design - Zachary Seldess miniature head circuitry and casing design - Brian Kerr miniature head design and construction - Leonie Weber embedded language written and performed by - Jesse Seldess ------------------------------------------------------------------ "A Head of View"…
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walk-through of an interactive sound environments in 3D game space, using the Torque 3D Game Engine. ------------------------ http://www.zacharyseldess.com
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This video documents some of my recent work as resident programmer/teacher at Harvestworks. For this project, working with resident artist Hisao Ihara, I designed a performance tool for real-time manipulation of up to 300 picture/video planes in surround A/V (quad audio and video). The four audio channels have been mixed down to stereo for the above video.
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