chuck suong

Joined
Austin, TX

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3D – Senior Character Animator

EDUCATION

*Los Angeles County High School for the Arts – Visual Arts; graduated 1988

*Art Center College of Design – Bachelor Fine Art / Illustration; graduated 1993.

*Associates in Art – Traditional Animation Principles / Instructor Larry Whitaker 1994

*Animation Academy – Intro to Character Design / Instructor Charles Zembillas 1995

SKILLS

I have the ability to animate CG characters in Inverse and Forward Kinematics.
I can model real-time polygonal characters and set up skeletal / IK systems from concept
to finished model in MAYA. I am also experienced in both in-game character animation and cinematic ‘acting’ dialog animation.

OBJECTIVES

To utilize all the knowledge and skills learned from previous education - work experience, and apply them in a creative way towards bringing creatures, people, animals and machines to life.

EXPERIENCE

2006 – 2008 Vigil Games – Austin, TX

Senior Animator Warhammer 40,000 – MMO,
Darksiders – Xbox

2006 – 2008 Ready At Dawn Studios – Santa Ana, CA

Senior Animator for God Of War - PSP

2005 - 2006 The Collective Studios – Newport Beach, CA

Senior Animator for next-gen titles:

“Dirty Harry” – Xbox
“Harker” - Xbox

1998 – 2005 Insomniac Games – Burbank, CA

Rigger/Animator/Modeler for Sony Playstation titles:

“Spyro the Dragon”
“Spyro 2: Ripto’s Rage”
“Spyro 3: Year of the Dragon”

Rigger/Animator/Modeler for Sony Playstation 2 titles:

“Ratchet and Clank”, “Ratchet and Clank 2: Going Commando”, “Ratchet and Clank3: Up Your Arsenal”
“Ratchet and Clank: Deadlocked”

1995 – 1998 Kronos Digital Entertainment Inc. – Pasadena, CA

Character Animator for titles:

“Cardinal Syn” - Playstation
“Dark Rift”- Nintendo 64

1993 – 1994 Sierra On – Line – Oakhurst, CA

Background designer and painter for PC on-line title: “The Realm”

Languages

Fluent in both English and Korean.

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