Clayton Barton


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I am a games artist specializing in Character and Environment concept design, as well as 3D digital sculpting and low polygon game modelling.

I’ve worked as a games artist for a number of indie game studios. My roles throughout the variety of projects I was involved in consisted of concepting, modelling, digital sculpture, texturing and character rigging. I have professional experience in a range of applications including Photoshop, 3DS Max, Softimage and ZBrush.

I am currently living in Melbourne, Australia undertaking freelance work and lecturing at Victoria University.

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