Aspiring 3d-CG freak since January 2009, Blender is the software of choice. It's free, it's powerful, hard to get into but sure worth it. I hope to combine it with my other CG skills, that I've honed since 1998, in time (i.e. VERY SOON) to get together a strong portfolio.
My special area in 3d CG, as far as I can say that, is organic modelling right now, that I hope to be able to push very far within the next weeks and months.
Hardly ever I've been trying to learn something that hard, I hope I won't prove myself wrong!