Eddie’s Videos
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The Ballad of the Psychotropic Robots (Alpha Build)
03:15261 Plays / 27 Likes / 3 Comments
Real-time procedurally generated visuals and audio. The algorithm injects the concept of "Interest Curves" into the generation of the music to give the feeling of hand-crafted progression. The…
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The Ballad of the Psychotropic Robots (Prototype)
00:551,608 Plays / 24 Likes / 3 Comments
NEW VIDEO HERE: https://vimeo.com/43113865 http://illogictree.com/games/psychotropic/
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02:40917 Plays / 25 Likes / 3 Comments
Implemented interactive water effects, particle effects, dynamic sound panning, and other mechanics. Also added new sound effects made by my dear pal Jack Menhorn. Download it here: http://illogictree.com/games/kyoto/ Featured…
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01:17243 Plays / 2 Likes / 0 Comments
In this version, I've implemented simple flocking and placeholder sounds. User interacts by dragging and collecting shooting stars... The moon serves as this scene's crafting box. You attach in various…
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00:51748 Plays / 13 Likes / 5 Comments
"Kyoto" is a small game that is under construction. This video shows a prototype of the physics system that I am currently working on. It uses simple Verlet integration that constrains the nodes…
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00:32267 Plays / 3 Likes / 1 Comment
Fast fourier transforms based on Tessendorf's paper. My implementation uses a Fresnel-based lighting model, which gives it the nice red-silk texture. Coded in C++/OpenGL
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05:30416 Plays / 4 Likes / 0 Comments
The beta version of the funktronic3000 app. Get it here: http://illogictree.com/games/funktronic/
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02:00184 Plays / 4 Likes / 1 Comment
Funkadelic beats from mars Get It: http://illogictree.com/games/funktronic/
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00:13231 Plays / 3 Likes / 0 Comments
What does electricity taste like? Real-time coded in C++ using OpenGL. Uses A-star to connect the nodes.
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01:08312 Plays / 6 Likes / 0 Comments
Real-time audioreactive visualizer coded in my personal engine which uses C++ with OpenGL and Fmod libs. I applied some Greeble tech to render the shattered aesthetic and applied simple vertex shading…
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03:00195 Plays / 4 Likes / 0 Comments
Real-time audioreactive simulation which uses OpenGL for the rendering and Fmod for the sound. Flower petals are procedurally generated every frame using bezier patches. Song "Contact" by mo-seph…
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01:01188 Plays / 1 Likes / 0 Comments
This app featured procedurally generated music that uses Perlin to conduct the harmony. The system iterates through a standard I-IV-V chord progression on the C-major scale and procedurally chooses…
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