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  1. The Ballad of the Psychotropic Robots (Alpha Build)

    03:15

    by Eddie / Added

    261 Plays / / 3 Comments

    Real-time procedurally generated visuals and audio. The algorithm injects the concept of "Interest Curves" into the generation of the music to give the feeling of hand-crafted progression. The…

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    • The Ballad of the Psychotropic Robots (Prototype)

      00:55

      by Eddie / Added

      1,608 Plays / / 3 Comments

      NEW VIDEO HERE: https://vimeo.com/43113865 http://illogictree.com/games/psychotropic/

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      • Kyoto - Devlog 2

        02:40

        by Eddie / Added

        917 Plays / / 3 Comments

        Implemented interactive water effects, particle effects, dynamic sound panning, and other mechanics. Also added new sound effects made by my dear pal Jack Menhorn. Download it here: http://illogictree.com/games/kyoto/ Featured…

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        • Kyoto - Devlog 1

          01:17

          by Eddie / Added

          243 Plays / / 0 Comments

          In this version, I've implemented simple flocking and placeholder sounds. User interacts by dragging and collecting shooting stars... The moon serves as this scene's crafting box. You attach in various…

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          • Kyoto - Vertlet Physics Test

            00:51

            by Eddie / Added

            748 Plays / / 5 Comments

            "Kyoto" is a small game that is under construction. This video shows a prototype of the physics system that I am currently working on. It uses simple Verlet integration that constrains the nodes…

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            • Silky Fast Fourier Transform

              00:32

              by Eddie / Added

              267 Plays / / 1 Comment

              Fast fourier transforms based on Tessendorf's paper. My implementation uses a Fresnel-based lighting model, which gives it the nice red-silk texture. Coded in C++/OpenGL

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              • funktronic3000 - Beta

                05:30

                by Eddie / Added

                416 Plays / / 0 Comments

                The beta version of the funktronic3000 app. Get it here: http://illogictree.com/games/funktronic/

              • funktronic 3000 - Alpha

                02:00

                by Eddie / Added

                184 Plays / / 1 Comment

                Funkadelic beats from mars Get It: http://illogictree.com/games/funktronic/

              • Circuit Board

                00:13

                by Eddie / Added

                231 Plays / / 0 Comments

                What does electricity taste like? Real-time coded in C++ using OpenGL. Uses A-star to connect the nodes.

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                • Isometric Frequency

                  01:08

                  by Eddie / Added

                  312 Plays / / 0 Comments

                  Real-time audioreactive visualizer coded in my personal engine which uses C++ with OpenGL and Fmod libs. I applied some Greeble tech to render the shattered aesthetic and applied simple vertex shading…

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                  • The Flower Ritual

                    03:00

                    by Eddie / Added

                    195 Plays / / 0 Comments

                    Real-time audioreactive simulation which uses OpenGL for the rendering and Fmod for the sound. Flower petals are procedurally generated every frame using bezier patches. Song "Contact" by mo-seph…

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                    • Procedurally Generated Music

                      01:01

                      by Eddie / Added

                      188 Plays / / 0 Comments

                      This app featured procedurally generated music that uses Perlin to conduct the harmony. The system iterates through a standard I-IV-V chord progression on the C-major scale and procedurally chooses…

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                      Eddie

                      Here are all of the videos that Eddie has uploaded to Vimeo. Appearances are videos that Eddie has been credited in by others.

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