emerson frota

emerson frota

Joined / Toronto - Canada

My Resume

April/2010 – Sep/2011
3D Supervisor
Imarion Inc.
Supervise the 3D team and mentor artists from start to finish. Responsible for distribute the workflow according to team strengths and individual ability in conference with the Producers. Collaborate with other departments and supervisors to resolve technical problems. Also working in all the aspects of 3D department and get involved in animation, rigging, modeling, texturing, lighting and rendering.

Aug/2009 – Mar/2010
Animation Supervisor
QFX Animation and Effects
Character animator and team supervisor. Responsible for organizing schedules and production workflow.

Fev/2008 –Dez/2008
3D Supervisor
Celplay Media
Character animator and supervisor in the Rainforest Heroes project that was a TV series pilot intended for children between seven and eleven years. My work was to do the animation, organize schedules and production workflow. I also worked as a rigging supervisor for all the things involved in the animation including some parts of modeling.

Fev/2005 - Jan/2008
Academia de Animação e Artes Digitais
Teacher of character animation and character development for games and TV.

May/2005 – Fev/2008
Freelancer Animator
Character animator for a lot of brazilian studios as a freelancer: Mixer, ADStudio, Daniel Messias, Black Maria, Bat Produções.

Nov/2004 – April/2005
3D Artist
Hoplon Infotainment
3D Artist – schedule development, production organization, modeling and skinning objects for the game TAIKODOM.

Aug/2004 – Nov/2004
3D Artist
Enesolutions Digital Design
3D artist freelancer - modeling, rigging, skinning and character animation, promos creation and in some cases, post-production fot TV material and some games.
Aug/2003 – July/004
3D Artist
E-Fly Editora
Digital artist – animation and still images.

Jan/2000 – June/2003
Digital Artist
Liec – Laboratório Interdisciplinar de Eletroquímica e Cerâmica
Digital artist – creation of audiovisual material for TV.

SKILLS

- 3D Animator: Animation and character rigging.
- 3D Lighting and render: Texturing shading and rendering (mental ray and Vray).
- 3D Modeler: modeling, texturing objects and characters.
- Expertise in compositing theory, concepts, and techniques.
- Good knowledge of 2D tradicional animation.
- Critical eye for detail, and good communication skills.
- Ability to work under pressure and little schedules.
- Able to follow production methodologies and develop creative approaches and problem-solving.

EDUCATION

Autodidact in:
- Character animation
- Lighting and render
- 3D Studio Max and Maya, modeling, texturing, rendering, rigging and animation
- Nuke and Photoshop
- Chemistry: Universidade Federal de São Carlos (1998-2003) - unfinished

Languages: English/Portuguese
Operating Systems: MacOS, Windows and Linux
Software: Maya (mentalRay and Vray), 3D Studio Max, VUE, Nuke, After Effects, 2d3.Boujou, Photoshop and Illustrator

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