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  1. Fabric Engine PYSG: Hair Simulation + Alembic Export

    05:09

    by helge mathee / Liked

    290 Plays / / 1 Comment

    This video shows the new hair simulation operators in action in conjunction with the AlembicExportManager. Together with the DCC deep integrations (for example for Maya) this will allow interactive…

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    • Softimage ICE Boolean testing

      07:50

      by Mr.Core / Liked

      1,163 Plays / / 20 Comments

      hehe, it's time to create good shatter , without shitty voronoi PS sorry for video artefacts and this zooming.../= If you want to try Implosia and Booleans - join our Beta at http://www.exocortex.com/plugins/implosiafx

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      • ICE Deep Sea Creature - Making Of

        01:34

        by Vladimir Jankijevic / Liked

        4,238 Plays / / 13 Comments

        This video demonstrates the process of creating and animating a procedural deep sea like creature. Starting as a research and development project on wrinkles, my main focus got attracted by the…

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        • Pinart Compound: The Breakdown

          16:22

          by Chris Harkins / Liked

          1,647 Plays / / 9 Comments

          This is just a breakdown, a tutorial of sorts, on using the pinart compound and creating it from scratch. This is a very simple application of ICE, but I hope others will learn something from this.…

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          • ICE facial Mocap solver

            05:03

            by Paul smith / Liked

            1,438 Plays / / 20 Comments

            Combining a few ICE tricks to drive a face directly in XSI from a video file. If you want to make one, This particular head cam rig was made from a hard hat and a Metal rod with some wood on the…

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            • ICE shape driving

              11:28

              by Paul smith / Liked

              676 Plays / / 6 Comments

              demonstrating mixing shapes in ICE using scene parameters such as rotation and translation within ICE rather than expressions. Also showing a simple example of why ICE is superior to the usual way…

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              • Fabric Engine PYSG Realtime Chroma Keying.

                02:22

                by helge mathee / Liked

                218 Plays / / 0 Comments

                This video demonstrates the use of GLSL for realtime chroma keying. We are in closed alpha and will move into beta soon. Please contact beta@fabricengine.com if you would like to participate.

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                • PyQt Character overview

                  16:07

                  by Fabric Engine / Liked

                  464 Plays / / 1 Comment

                  Phil presents an overview of Fabric's character tools in the PyQt framework. If you'd like to take part in our testing program, please email beta@fabricengine.com

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                  • Nihonbashi Koukashita R Keikaku

                    01:21

                    by Takuya Hosogane / Liked

                    120K Plays / / 75 Comments

                    Tumblr version : http://nkrk.tumblr.com/ Director : Takuya Hosogane http://www.hsgn.tk/ Storyboard : Takuya Mitomi http://kemuhoko.tumblr.com/ Music : Jin http://jinjinsuruyo.blog.fc2.com/ Total…

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                    • Making of "R"

                      01:32

                      by Takuya Hosogane / Liked

                      28.9K Plays / / 24 Comments

                      Making of Nihonbashi Koukashita R Keikaku https://vimeo.com/39758142

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                      • Motion Tools v0.3 (alpha)

                        04:31

                        by Gustavo Eggert Boehs / Liked

                        1,167 Plays / / 12 Comments

                        Motion Tools is set of tools (compounds and little scripts) to aid Softimage Motionographers. Main focus in this build was to revvamp modfiiers and menus, both in code and functionality. Menus…

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                        • CrowdFX for Softimage 2013 (Famous Logo)

                          00:33

                          by Guillaume Laforge / Liked

                          1,194 Plays / / 10 Comments

                          I made this setup based on an idea from Mark Schoennagel. It was a good test for the goal system and the collision avoidance solver. (Final render and tweaking by Mark).

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                          Paul Griswold

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