Swedish Game Awards’s Videos
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Anders Elfgren on being a tool programmer
42:5064 Plays / 0 Likes / 0 Comments
Anders Elfgren, tool programmer for Avalanche Studios, talks about how he joined the industry and what it's like working on tools for multi-million dollar projects.
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07:23163 Plays / 0 Likes / 0 Comments
Oskar talks around game developing and how it was to be in the jury for Swedish Game Awards.
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11:23120 Plays / 0 Likes / 0 Comments
We at Swedish Game Awards are chatting with Patrick Liu.
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SGA - Game Developer's Workshop 2010 Promo
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Promo video for our upcoming workshop. Music by www.pacdv.com/sounds
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FILIP COULIANOS SHOWS OFF MOD MAKING ON THE SOURCE ENGINE
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Filip Coulianos walks us through the process of making basic mods and maps for Valve's Source engine and the accompanying Hammer level editor. After the lecture, we did an interview with Filip, read…
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A summary of the finale of SGA08, with interviews of all the nominated teams conducted by Orvar Säfström.
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The prize ceremony from the grand finale of SGA08. Following a speech by Camilla Lindberg, Orvar Säfström presented the prizes to the lucky winners.
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JENS ANDERSSON BREAKS A SCREENSHOT DOWN
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Jens Andersson, lead designer on The Darkness at Starbreeze Studios, shows us what really goes in to making a game and what elements make up a single screenshot.
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ROBERT NYBERG TALKS ABOUT WORK AT STARBREEZE
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Robert Nyberg, HR manager at Starbreeze Studios, shares the history of the company and also what it's like working there. Past and future projects are touched upon, but the talk is mostly focused…
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MAGNUS NEDFORS TALKS GAME DESIGN AND DEVELOPMENT
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Magnus Nedfors from Avalanche Studios talks about different approaches to game design and development, SCRUM included.
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Henning Tegen on working with the Quake 3 engine
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Henning Tegen talks about the benefits and disadvantages of picking up the Quake 3 engine today, discussing everything from journaling systems and consoles to rendering. Henning also demonstrates…
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