Again messing with smoke density and Multiple Scattering off and then on. I think in coming versions of fume it would be nice to have a speedup of multiple scattering. Even with optimizing it, it still just blasts the rendering time through the roof.

Regardless of that, I was looking at fire and explosions when exposed to film and a lot of times that exposure is just almost pure white.

You can also download the file if you'd like. It's saved as a Max 2010 file:

j vimeo.com/44663917

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