This is around 360k TP particles all being shaded individually and procedurally using one Instance colorizing shader.Each partical behaves as if it had a unique material on it, derived from the main material.
By simply including the colorizer shader in your material, you effectivly generate infinate material variations, and each individual particle or clone gets its own unique material derivate.
In a nutshell, With the colorizing shader , one shader generates millions of materials.So each particle has a unique material derivative..
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