3Dsmax-R&D

Ive used a number of methods to create clouds recently and this one i actually didn't end up using for the personal project i created it for due to aesthetic reasons.
I did develop it quite far however and have decided to release it via my studio ANALOG.

Its basically a script/scene-kit that controls pre-made cloud objects, using FumeFX to emit volumes quickly and easily at a workable/manageable scene scale.
I hope to release this early in the new year once i have smoothed the maxscript interface out a little more and automated a few more steps in the process such as cloud mesh shape creation, being able to set and lock certain simulated frame/s for the clouds and adding an option to shape via temperature.

j vimeo.com/53792977

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