If you like the film, please consider supporting my work by purchasing a full HD copy from my website: astigmatismo-shortfilm.com
Watch the Making Of video:
An animation short film by Nicolai Troshinsky
Music by Shogun Kunitoki
Sound design by Pierre Sauze
Character design by Gina Thorstensen
Background design by Cecilia Ramieri
Experimental animation prize – Animatou
Best Debut Film - Primanima
Best technique - Animage
Special mention – Fantoche
Special mention - Balkanima
Annecy, Fest Anca, Encounters, London International Animation Festival, Guanajuato International Film Festival, Chilemonos, Linoleum, Anibar, Animation Bloc Party, DOK Leipzig, Fantoche, Milano Film Festival, Message to Man, AnimEst, Animanima, Belo Horizonte, Animatou, SoDak Animation, La Guarimba, Uppsala International Film Festival, CutOut Fest, Cinanima, Bradford Animation Festival, Animage, Filma Oviedo, Sitges, Balkanima, Bankaluka Anima, Giraf, Primanima, L´Alternativa, Alcine, Tindirindis, Fida, Interfilm Berlin, Golden Orchid, Sommets du Cinema d'Animation, Animateka, 3D Wire, Etiuda & Anima, Anilogue, ReAnimania, Sundance Film Festival
"A boy, having lost his glasses, can only see one thing in focus at a time. His sight gets attracted by the sounds that surround him. He will have to explore a blurry world of unknown places and strange characters."
“Astigmatismo” is a short-film about the feeling of being lost. This feeling is created thanks to an extreme blur effect, leaving only a very tiny space in focus. The focus shifts and moves rhythmically, synchronized with the sounds and the music, revealing a constantly changing landscape.
The optical effect of blur is at the core of the film, so to make this effect as beautiful and authentic as possible "Astigmatismo" is shot in a 5-level multiplane using a special lens. The animation involves cut-out marionettes and paint on glass. Everything is entirely made by hand and there are no post production effects.
It is, however, computer-assisted. The camera and the lens were entirely controlled by computer making it possible to adjust the focus and the depth of field with extreme precision, allowing for a variety of focus effects that wouldn't have been possible to create otherwise. In this way, the film combines old school animation techniques with recent advances in camera technology.
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