3ds max tutorial
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I saw this video here: vimeo.com/40243268
It got me thinking how I could achieve this using Particle Flow and RayFire and build it procedurally as well. I'm very new to Box-3 so this is very challenging for me. The hardest part so far is figuring out a way to have the object affect the collision but have the surrounding area react and not fall like in the Houdini video; sort of like Sleeping, Dead Objects in the RayFire rollout.
If anyone has any suggestions they are much appreciated! :)