TutorialFX

Here I briefly explain an easy way to use a free effector to disturb smoke with turbulence based on the smoke density in a voxel.

If you like it feel free to tip it, it may persuade me to get off my butt and make more of these. It's up to you guys :-)

j vimeo.com/52826355

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…