Simon Katan Pervasive Games
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This game-installation is an invisible maze. A single player, whose position is tracked by a computer, has to respond to morphing sounds and images to discover as many hidden targets as possible.…
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The Hide&Seek weekender was two and a half days of social games and playful experiences. Comprised of games from Hide&Seeks monthly sandpit events, the weekender took place in and around Royal Festival…
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A puzzle built out of contemporary classical music. At first the music is all jumbled up but by standing in different squares of a grid you and your team members can change what the musicians are…
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pervasive game - designed by simon katan - played at Sandpit 8 at the ICA. The rule set can be found at ludocity http://ludocity.org/wiki/Press_Gang
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Simon Katan's mindbending, hi-tech listening game being played at the BFI James Bond weekender in May 2009 as part of Hide and Seek's Sandpit. The circuit bent noise is taken from Luke Fraser's aaa1cabs.…
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Simon Katan Pervasive Games
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