CG . exp.

Paul Mica. Showreel break down

I am a texture artist in the "Live action" and "Animated feature" film industry.

TRON Legacy:

-Recognizer. Misc. glow decals, overall color, spec and displacement maps.

-Game Grid. Elevator glow decals, overall color, spec and displacement maps.

-TRON City. Misc. buildings props and details. Overall glow decals and color, spec and displacement maps.
-Game Grid. Arena. glow decals, overall color, spec and displacement maps.

-DuneBuggy. Overall color, spec and displacement maps.

-Game Grid. LightCycle Arena. Overall glow decals and color, spec and displacement maps.

HELLBOY:

-Crystal. Specularity and bump maps

-Gregori. CG Digital double as well as fabric cloak. Color, bump and spec maps.

-Bridge Death Trap. Matte painting set extensions.

-Corpse. Color, bump and spec maps.

HAPPYFEET:

-Mountain face. Texture/lookdev. Displacement, and color maps as well as snow fall on face of mountain utilizing Animal Logic's "Mayaman" shader network software.

-Penguin jump. Texture/lookdev. Rock face displacement, and color maps as well as snow fall shader effect using Animal Logic's "Mayaman" shader software.

-Icecave. Texture/lookdev. Displacement, color, spec maps utilizing Animal Logic's "Mayaman" shader network software.

MONSTERS INC:

-Monstropolis street scene. Texture paint of sidewalk, road and misc. street objects.

Paul Mica texture artist

j vimeo.com/20177188

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