3D/2D Animation


First off, thank you to Rafael Grassetti for the test model.

This is a complete animation implementation of the following paper:

Eyes were rendered using the OIT UAV technique demonstrated by AMD last year. Refraction using lookups in the UAV are also demonstrated.

Skin is a variation on Screen Space Sub Surface Scattering with a beckmann lut, however, I'm still testing and iterating on this.

Next test I will have cloth working and I'll have worked out which screwed up gamma transform youtube is applying to my videos.

j vimeo.com/27378137

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