This is a first test of my slitscan pure data patch and the Gem library within the Data Flow I Course of Max Neupert at the Bauhaus-University Weimar.
There are some performance issues due to the separator object, so the maximum number of lines is somewhere between 80 and 120 depending on the hardware. So for the next tests i will try to develop an efficient abstract working with video/framebuffer or like max told me, using Shader within glsl. I know i could also try gridflow which would be much more efficient, but this is way to complex for me at the beginning.
So enjoy my slitscan-distorted Face ;D
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