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Another R&D project. The aim was to combine houdini FLIP and HOT to get controllable ocean waves without simulation of highres fluid. HOT applied at SOP level through ramp. Spray and foam particles count about 4 mil. Fluid load is no more than 3.7 mil. particles. Simulated, meshed and rendered in Houdini 12.

j vimeo.com/49377675

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