Fabric Engine

Horde uses an animation driven, semi-procedural locomotion system. Data is exported from a standard DCC, pre-processed using a custom Creation application, and the resulting data used to drive the locomotion system. Agents predict foot placement, place their feet accurately and, with our run-time stitching system, seamlessly blend and loop animation.

If you would like to find out more about Horde, please visit: fabricengine.com/creation-modules/horde

j vimeo.com/61343719

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