This is a quick demonstration describing the motion capture pipeline currently being used at Defiant Development, the game studio I did some contract work for. We worked with the Unreal Development Kit (UDK) as our game engine.
I was responsible for the entire character animation and rigging pipeline. From rigging human and vehicle models, performing and recording the motion capture and finally getting these animations set up in UDK where the programmers would implement it.
iPiSoft motion capture system was used for body motion and then FaceFX in UDK for basic facial animation.
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