Game Developers

How do you manage the structure of large agile and object oriented systems? What is the best way to break that structure into components? What should the components contain, and how should they be interrelated? How can we effectively partition a system into independently deployable components? This course teaches the 6 principles of object oriented component design. The first three are principles of component cohesion, which discuss the rules for how classes should be allocated to components. The second three are the principle of component coupling, which discuss how components should be related to one another. Principles include “The Common Closure Principle, the Stable Dependencies Principle, and the Acyclic Dependencies Principle, among others.

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