Houdini - Go Procedural

A mix of SOPs and CHOPs with a ton of attribute management. Using some techniques from an old fxphd class (course: HOU208, taught by Andrew Lowell) and mixing them with my own ideas. I had to redo major parts of the project half-way through because some of the techniques took forever to cook.

The final render isn't as impressive as I'd like it to be, but the techniques used are pretty interesting in my opinion.

Edit (13.4.2014):
I had it private for a month because I didn't feel it was good enough. Today I decided to keep it public anyways. Definitely going to try these techniques on cooler projects.

I will be at FMX this year, so if you see me come say hi :)

j vimeo.com/88201743

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