GUR-sig
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Carl Schnurr | Pragmatic, Integrated, Scrappy-Fighty: User-Testing @Activision
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Anders Drachen | Game Analytics: Opening the Black Box
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Ian Livingston | GUR SIG Steering Committee Chair
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What Went Wrong, and How We Fixed It: A Town Hall Discussion of Common Problems in GUR
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Stefano Gualeni | Gua-Le-Ni: The Case for Casual Biometrics
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Nathan Rahn | Cross-Functional Communication through Personas
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Sebastian Koenig | Building a GUR lab - A journey from academia to industry
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Patrick Joynt | Consumer research in the video game industry
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Rochelle Edwards & Laura Smith | Preferences for Chat in Casual Games
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Katherine Isbister | User Research to Support Design of a Mobile-Based Social Dance Game
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Ian Hamilton | Research and testing with profoundly disabled preschool children
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Ben Medler | Building Second Screen Controllers for the Big Screen
GUR-sig
This group's mission is to: Improve games by improving the state of games user research. Our main approach to doing this is to facilitate community and information sharing among user-research folks at game companies, consultants, and academia.
This is a collection of the talks given at the GUR Summit(s) 2010-2013 and GUR track at the IGDA Summit in 2011.
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