This compound welds border points based on an input distance. Soft has a built-in command called Filter Points for this, but the compound can be useful for when you need to weld within an ICE tree.
Please note that the compound can become slow on big meshes. I don't use any Repeat nodes, but there is a Find in Array inside that becomes a bottleneck. Will want to figure out a way to improve this.
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?