3Dsmax-R&D

kinematiclab.com

A new modifier for 3dsmax.

it's a bit like a ripple modifier, but directly controlled by an animated point. So you can animate it as you want, keyframed, with a noise controller for exemple or a spring controller to add dynamics.
You can add multiple points and have different parameters on each of them.
Nice to create controlled ripple animations, flesh deformations...etc

j vimeo.com/68973559

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