Particle Flow Toolboxes (by Orbaz)

I designed a variety of volumetric fluid effects using 3dsMax and FumeFX. The most challenging of which was the spaceship crashing into earth; it was difficult to get the simulation speed slow enough to match the proper scale of the event. I also created some trailing debris smoke for some simpler shots. Audio: Splitloop

j vimeo.com/17580497

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