procedurale

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  1. Aurora - neural network

    00:25

    from Platon Filimonov / Added

    186 Plays / / 0 Comments

    Neural network setup done in Houdini

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    • Neon Wavy Landscape

      05:50

      from Vincent Houze / Added

      2,526 Plays / / 11 Comments

      Recorded straight from Touch Designer / Real time Showcasing a small custom c++ operator to mimic the AE plexus effect (lines connecting particles based on proximity) Vimeo compression is a bit…

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      • Creating a Gradient Ramp - Part 3

        17:12

        from Rohan Dalvi / Added

        359 Plays / / 5 Comments

        In this video we will recreate the falloff map from 3dsmax in Houdini. Regards Rohan Dalvi

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        • Live with MiraCalix - Excerpts

          03:03

          from Natan Sinigaglia / Added

          1,605 Plays / / 5 Comments

          Quayola & Sinigaglia collaboration Audiovisual concert 1ch HD projection Custom realtime Software (realized in www.vvvv.org) 18 Apr 2013 | Troyka Multispace | Moscow, Russia 22 Apr 2013…

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          • Random Walk Galaxy

            04:28

            from Vincent Houze / Added

            606 Plays / / 6 Comments

            Real time, straight out of Touch Designer. Sadly vimeo limits the framerate to 30fps but you can download it to see it in all its 60fps glory :) Python experiment. Camera is audio driven. Music…

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            • CAN Geometry Textures Shaders

              01:07

              from Amnon Owed / Added

              12.3K Plays / / 2 Comments

              Geometry, Textures & Shaders Tutorial for CreativeApplications.net Blog post: http://www.creativeapplications.net/processing/geometry-textures-shaders-processing-tutorial/ Source code: https://github.com/AmnonOwed Music:…

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              • dwg33434

                01:00

                from nick lally / Added

                108 Plays / / 0 Comments

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                • inkscapes

                  03:30

                  from Adrià Navarro / Added

                  32.9K Plays / / 11 Comments

                  An interactive drawing performance designed for the 120 by 11 feet video wall at the InterActive Corps (IAC) building in New York. Three artists draw on their iPads to create new content every…

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                  • AI and Crowd System in Houdini

                    01:28

                    from Macha / Added

                    920 Plays / / 8 Comments

                    Here is a simple agent based crowd system in Houdini. Agents hit a moving target. It has the following features: Sensory System ....\_Sense of 'Smell' -> Collision Avoidance ....\_Sense…

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                    • Frogs

                      00:04

                      from Michel Martins Zigaib / Added

                      1,498 Plays / / 9 Comments

                      Rendered with Mantra PBR.

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                      • folds | installation documentation | lindenau museum altenburg, germany | robert seidel | 2011

                        03:18

                        from Robert Seidel / Added

                        17.6K Plays / / 21 Comments

                        http://www.robertseidel.com/folds.225.0.html FOLDS Robert Seidel Lindenau Museum / Altenburg, Germany 18.6.–14.8.2011 www.lindenau-museum.de // Installation 2-channel video, HD, variable loop…

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                        • MXZEHN Reel 2012

                          01:36

                          from MXAV / Added

                          MXZEHN Demo Reel 2012 25 Masterpieces per Second of the VJ Art Group. MXZEHN is a MXAV.net production

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                          procedurale

                          rdg Created by rdg

                          The aim of this channel is to show up ways in which the practice, or rather practices, of proceduralism can be integrated into the work of digital artists.

                          Apart from the obvious ways, in which proceduralism can be employed, e.g. as time-saver, it is my intention to demonstrate how proceduralism can actually add to our understanding of digital content creation.

                          The examples showcased in this channel are mainly created using the procedural application Houdini. But this is not mandatory.

                          Please don't post 'bread and butter' particle/fluid tests.
                          Thanks.

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