These are tests on the deferred shading technique as described here: codinglabs.net/tutorial_def_rendering_1.aspx
Simon Geilfuß had done amazing stuff with cinder: forum.libcinder.org/topic/deferred-engine-for-cinder and I wanted to try it with Processing.
I took the examples from Eskimobloods Surfacelib (code.google.com/p/surfacelib/) and Toxis Animated Noise and Kurye Cloth Example (toxiclibs.org/) and put the shading over it. Oh I used the GLGraphics library for loading the shaders. (glgraphics.sourceforge.net/)
Get the hacked and first try version of the deferred animated noise example at github:
I am not sure if it works on your computer since I do not really now what I am doing here yet. But if you want, give it a try and tell me how it works.
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