These are tests on the deferred shading technique as described here:

Simon Geilfuß had done amazing stuff with cinder: and I wanted to try it with Processing.

I took the examples from Eskimobloods Surfacelib ( and Toxis Animated Noise and Kurye Cloth Example ( and put the shading over it. Oh I used the GLGraphics library for loading the shaders. (

Get the hacked and first try version of the deferred animated noise example at github:

I am not sure if it works on your computer since I do not really now what I am doing here yet. But if you want, give it a try and tell me how it works.


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