High-End Visual Effects

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This is a short description of my last tool that controls a FLIP simulation with the help of custom path forces build in SOP's; Also in this simulation, there is an implementation of a surface tension force built on the FLIP volume stage for better speed and performance with high particle counts.
This tool can be used also to drive Smoke and Pyro sims.

Rendered with Mantra PBR.

j vimeo.com/60124045

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