This has been an amazing opportunity to work with a gorgeous character asset with a professional quality rig and animation.
The capture is a quick preview realtime render demonstrating morph targets and complex rigging computed with DirectCompute and rendered using my Gregory Patch pipeline. The materials are a mixture of Cook Torrance and Blinn.
Sometime in the near future we will be adding rigging for the angels and a more comprehensive set of animations to create a small realtime demo.
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