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Camera Projection and GI in Cinema 4D
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Underwater Scene in 3D Studio Max 2010
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May 5, 2010: Non-character rigging.
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Creating a Glass Shader in mental ray
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Mental Ray Glass Surfaces in 3D Studio Max 2010
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Modeling Feathery Wings
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Modeling a Porsche 911 GT3 RS – part 07
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Getting a Character into Blender Game Engine
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Modeling a Praying Mantis
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3dsmax Interface/UI Basics - P 2
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Creating a Pup Tent - part 1
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Tutorial 1 - Ultrabásicos After Effects
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