In this tutorial we'll start talking about some shading issue.
We start from how to create glass surfaces using different
rendering engine, so the tutorial will be splitted in different part.
Part n.1 is based on Mental ray engine, in next part we'll talk about
V-Ray, FinalRender and Brazil R/S. In the tutorial we create a simple
set with a photographic illumination and we work on different glass
shader to be used in the preferred engine.
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?