Patched in VVVV exploring the surfaces shader, courtesy of desaxismundi. Music and patch is synchronized via midi note and controller info from ableton, music was written at same time as the patch was designed. The surfaces shader wraps around 3 'tubes' which are transformed using a linear spread connected to Y-axis. the object can be expanded or contracted in length by sending midi note/controller information to the width and phase pins.

j vimeo.com/1789719

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