Little presentation about the new Texture FX system using DirectX 11
-Dynamic Pass rebinds (Semantic based)
-Use Texture Pool to reduce gpu memory
-Allows to alter result texture (size, format, mip generation...)
-Of course Dynamic compilation with code editor , so you can tweak your postfx live ))
-Compute shader support (if you prefer if over pixelshader).
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?