Little presentation about the new Texture FX system using DirectX 11

-Dynamic Pass rebinds (Semantic based)
-Use Texture Pool to reduce gpu memory
-Allows to alter result texture (size, format, mip generation...)
-Of course Dynamic compilation with code editor , so you can tweak your postfx live ))
-Compute shader support (if you prefer if over pixelshader).

j vimeo.com/56362920

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