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  1. formulanimations :: improvising some procedural shader

    00:33

    by Inigo Quilez / Added

    213 Plays / / 1 Comment

    just landed from my trip to Tokyo, and got to kill the last couple of hours of the night in an attempt to fight jetlag. so i played with my live coding framework and quickly prototyped this weird…

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    • live coding :: testing the live coding framework

      08:51

      by Inigo Quilez / Added

      104 Plays / / 1 Comment

      this was live recorded during summer 2011, while testing the first version of the opengl text editor, over the shadertoy sketch of the sexyvisuals (www.sexyvisuals.com) software. coding is improvised…

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      • live coding :: creating some music with maths

        06:04

        by Inigo Quilez / Added

        71 Plays / / 0 Comments

        this videos shows some realtime capture of me typing some formulas to create sounds. as i type the formulas, the graph changes, and so do the sounds generated by them. right next to the regular PC…

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        • live coding :: writing a raytracer

          24:18

          by Inigo Quilez / Added

          41 Plays / / 0 Comments

          live coding session, improvising the development of a simple raytracer (only static primary rays are casted into a scene made of one plane and two spheres). the lack of error messaging makes the development…

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          • live coding :: formulanimating a smiley sun

            08:36

            by Inigo Quilez / Added

            16 Plays / / 0 Comments

            quick live coding and recording of an improvised procedural smiley talking sun. drawing with mathematics is fun! more info at http://www.iquilezles.org

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            • live coding :: formulanimating some simple clover

              04:40

              by Inigo Quilez / Added

              34 Plays / / 0 Comments

              quick live coding and recording of the creation of a simple clover shape with mathematics/code, procedurally. this is meant to be seen as a quick introduction to formulanimation. more info at http://www.iquilezles.org

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              • live coding :: formulanimating a simple apple

                20:12

                by Inigo Quilez / Added

                203 Plays / / 1 Comment

                live coding and recording of an improvised procedural apple, written in glsl. it shows how to write a raymarching renderer from scratch, plus a simple perlin noise function and some basic procedural…

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                • mandelbulb 3

                  00:58

                  by Inigo Quilez / Added

                  7,788 Plays / / 5 Comments

                  A 3D (not quaternion) Julia set rendering, from the Mandelbulb family of fractal objects. Rendered in C. There are some artifacts here and there.

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                  • mandelbulb 2

                    00:56

                    by Inigo Quilez / Added

                    14K Plays / / 9 Comments

                    This is my second rendering of the so called Mandelbub fractal object. It was oversampled, but I wanted to ensure the quality was there, so antialiasing and motion blur were pushed more than needed.…

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                    • paradise

                      07:55

                      by Inigo Quilez / Added

                      1,902 Plays / / 5 Comments

                      This is Paradise, a 64 kilobyte realtime rendering demo made in 2004 by rgba demogroup (http://www.rgba.org) for EuskalParty in Spain. You can download the demo and run it yourself here: http://www.rgba.org/prods/rgba_paradise.zip…

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                      • elevated

                        03:35

                        by Inigo Quilez / Added

                        8,280 Plays / / 26 Comments

                        This is a new realtime rendering demo, in 4 kilobytes (render engine, models, textures, animations, postprocessing, sound synthetizer and music track). It's written in assembler mostly and uses Directx…

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                        • rendering voronoi structures

                          00:20

                          by Inigo Quilez / Added

                          3,362 Plays / / 20 Comments

                          This is a little experiment I did last Sunday on rendering with distance fields. It's done in C, and it all fits once more in 4 kilobytes (ie, renderer, model and textures, etc). The idea was to check…

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