Inigo Quilez’s Videos
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formulanimations :: improvising some procedural shader
00:33213 Plays / 6 Likes / 1 Comment
just landed from my trip to Tokyo, and got to kill the last couple of hours of the night in an attempt to fight jetlag. so i played with my live coding framework and quickly prototyped this weird…
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live coding :: testing the live coding framework
08:51104 Plays / 4 Likes / 1 Comment
this was live recorded during summer 2011, while testing the first version of the opengl text editor, over the shadertoy sketch of the sexyvisuals (www.sexyvisuals.com) software. coding is improvised…
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live coding :: creating some music with maths
06:0471 Plays / 3 Likes / 0 Comments
this videos shows some realtime capture of me typing some formulas to create sounds. as i type the formulas, the graph changes, and so do the sounds generated by them. right next to the regular PC…
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live coding :: writing a raytracer
24:1841 Plays / 0 Likes / 0 Comments
live coding session, improvising the development of a simple raytracer (only static primary rays are casted into a scene made of one plane and two spheres). the lack of error messaging makes the development…
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live coding :: formulanimating a smiley sun
08:3616 Plays / 1 Likes / 0 Comments
quick live coding and recording of an improvised procedural smiley talking sun. drawing with mathematics is fun! more info at http://www.iquilezles.org
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live coding :: formulanimating some simple clover
04:4034 Plays / 1 Likes / 0 Comments
quick live coding and recording of the creation of a simple clover shape with mathematics/code, procedurally. this is meant to be seen as a quick introduction to formulanimation. more info at http://www.iquilezles.org
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live coding :: formulanimating a simple apple
20:12203 Plays / 8 Likes / 1 Comment
live coding and recording of an improvised procedural apple, written in glsl. it shows how to write a raymarching renderer from scratch, plus a simple perlin noise function and some basic procedural…
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00:587,788 Plays / 52 Likes / 5 Comments
A 3D (not quaternion) Julia set rendering, from the Mandelbulb family of fractal objects. Rendered in C. There are some artifacts here and there.
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00:5614K Plays / 86 Likes / 9 Comments
This is my second rendering of the so called Mandelbub fractal object. It was oversampled, but I wanted to ensure the quality was there, so antialiasing and motion blur were pushed more than needed.…
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07:551,902 Plays / 7 Likes / 5 Comments
This is Paradise, a 64 kilobyte realtime rendering demo made in 2004 by rgba demogroup (http://www.rgba.org) for EuskalParty in Spain. You can download the demo and run it yourself here: http://www.rgba.org/prods/rgba_paradise.zip…
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03:358,280 Plays / 135 Likes / 26 Comments
This is a new realtime rendering demo, in 4 kilobytes (render engine, models, textures, animations, postprocessing, sound synthetizer and music track). It's written in assembler mostly and uses Directx…
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00:203,362 Plays / 142 Likes / 20 Comments
This is a little experiment I did last Sunday on rendering with distance fields. It's done in C, and it all fits once more in 4 kilobytes (ie, renderer, model and textures, etc). The idea was to check…
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Here are all of the videos that Inigo Quilez has uploaded to Vimeo. Appearances are videos that Inigo Quilez has been credited in by others.
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