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1 week agoJorge Jimenez commented on Separable Subsurface Scattering (Real Time)Yes, it's a mature and production-ready shader. It has been tested for months!
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1 week agoJorge Jimenez commented on Separable Subsurface Scattering (Real Time)Gracias a ti por los comentarios!
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1 week agoJorge Jimenez commented on Separable Subsurface Scattering (Real Time)Es un modelo escaneado de una persona real que liberó la gente de Infinite Realities para probar shaders de piel.
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1 week agoJorge Jimenez commented on Separable Subsurface Scattering (Real Time)Thanks for the feedback guys. If I make another iteration, I'll try to turn down the speculars.
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My name is Jorge Jimenez A.K.A. IRYOKU, from Zaragoza (Spain), where I was born in early ’82. Currently, I am on my way through my PhD in the Universidad de Zaragoza, which is focused in real-time graphics and special effects. I am currently researching real-time realistic skin rendering and anti-aliasing techniques.
See all 3 videos His recent videos
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Separable Subsurface Scattering (Real Time)
3 weeks ago -
SMAA: Enhanced Subpixel Morphological Antialiasing
3 months ago -
Practical Morphological Anti-Aliasing (Jimenez's MLAA)
1 year ago
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