JO-Lead Lighting TD at HMX Media
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I am currently working at HMX Media Lead Lighting, My Last work at Hello Charlie on the Olympics videos with Motion Captures for the different sports. I use Maya for 3D Renders and After Effect for Compositing and Tracking for BBC.
At Smoke & Mirrors I worked as a freelance generalist here in London. Here I used Qube for batch rendering and Linux with Maya Vray and Mentalray Renders.
I also worked as a 3D Generalist for Def2Shoot on “Bienvenue à Bord”,“I love Perigord” and “Carnage” by Roman Polanski. Within a team of 3D generalist, I was responsible for a sequence from production, modelling to pre-compositing. To ease the production process, I created a script (Mel) for the passes with Mentalray (Maya) and one other for the pre-composition in Nuke (Pyton).
At BlackLigthMovie, I was part of the team working on “Soulman”, in lighting and rendering of the left eye of the stereoscopy. It also gave me the opportunity to understand the pipeline from start to finish. At the request of the Production Manager, I was asked to rework a scene that originally had been removed from the final cut. After reworking the entire scene (modelling, texturing, lighting, rendering and compositing) it was reintegrated in the film.
Whilst working on “Bienvenue à Bord”, I helped creating a complete different ocean shader with preview in perspective view the displacement, that was correcting imperfection of the default ocean shader of Maya.
Once the production was going, we became short of time for creating passes renders. I created one mel script that by clicking once on a shader was creating or adding automatically the render passes.
In the film “Carnage” of Romain Polanski in the end credits many cars had to be animated in background. The team wanted rig and animate the cars one by one, I propose to use the Director Studio to automatically rig and animate and speed up the making of the scene.
Addition to that, over the last 3 years, my studies involved team work on a school project “Poulet Free” from generating the concept to the final product (film, communication and others). I work with Maya and others software. I also trained in architecture four years.
I worked with the image for architecture, films, commercials, and others.
Since in the beginning, the architecture studies gave me the sense of organisation required. All the jobs I worked on up to now require stringent organisation.
In addition to that I was responsible for the pipeline of post production during my studies of 3D Animation Manager. I created the file naming and folder structures to facilitate the production. This organisation was necessary for scripts to work between Maya and Nuke: Building scene, Rendering and passes compilation in Nuke for compositing.