I'm an FX TD with experience across the entire 3-D pipeline, along with on-set production. I've worked on almost all forms of 3-D projects including features, commercials, games, planetariums, music video, and so on. My specialty is the back end of the 3-D pipeline with shading, lighting and rendering. I originally trained to be a union lighter which began my calling before making the switch to 3-D. I love to solve complex problems and can build a production pipeline and write my own production render engine, but my main focus is in creative shot work that Houdini presents to me. With my diverse experience I can grasp the bigger picture and the shot in front of me, and I have the expertise to dive in and solve problems in a logical and artistic manner.