Manager, Video and Animation at Disney/ABC Television Group
Brief: Prior experience at MTV, BET, with celebrities and top ad agencies. Oh, and I act: SAG-AFTRA.
Tools: Final Cut Pro, After Effects, Maya, Photoshop and some Cinema 4D
Education: Honors grad with a Master's from The New School and a BS from NYU.
Associates in Acting from K.D. Studio in Dallas
Lillian Young commented on Intro to Autodesk Maya 31: Making a shirt with nCloth and rendering from the perspective of a camera
I'm sure Buzz knows, but for any beginners watching, at 13:48, the smoothing can be multiplied within the Channel Box instead of creating multiple smooth nodes. Under PolySoothFace, increase the divisions.