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  1. Foam Tool | Dop Particles

    02:38

    from Alejandro Echeverry / Added

    1,952 Plays / / 37 Comments

    This video shows my custom foam tool; It computes the foam emission in SOPs to then pass the necessary data to a particle simulation that uses my custom foam solver to generate a foam pattern and…

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    • Splash Tool | Sops

      02:03

      from Alejandro Echeverry / Added

      1,734 Plays / / 12 Comments

      This tool works also with geometry imported from another software, it computes the necessary attributes for the splash calculation taking into account the collision geometry and the ocean spectrum. In…

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      • Alejandro Echeverry | Houdini FX TD Reel 2013

        02:35

        from Alejandro Echeverry / Added

        5,316 Plays / / 97 Comments

        Music By: Gary Numan

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        • Snack Cake | Meshing WIP

          00:05

          from Alejandro Echeverry / Added

          1,694 Plays / / 20 Comments

          This is a result from an Open VDB pipeline inside Houdini for meshing multiple interacting fluids without loosing sharp details when collisions are present between them. A custom Mantra surface shader…

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          • PathForce Volume Tool | FLIP

            01:17

            from Alejandro Echeverry / Added

            7,089 Plays / / 78 Comments

            This is a short description of my last tool that controls a FLIP simulation with the help of custom path forces build in SOP's; Also in this simulation, there is an implementation of a surface…

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            • Custom Turbulence | Volumes WIP

              00:09

              from Alejandro Echeverry / Added

              4,802 Plays / / 22 Comments

              This pyroclastic cloud is a test for a variation of the default Gas Turbulence DOP; The sim only uses my custom Turbulence DOP and confinement DOP with the default smoke solver. The main difference…

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              • Surreal Explotion | Volumes WIP

                00:04

                from Alejandro Echeverry / Added

                8,803 Plays / / 28 Comments

                A surreal explotion simulation done with my new custom path follow asset redone for H12.1, it supports now a centrifugal force that flows along the path in harmony with the two basic forces that conform…

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                • Alejandro Echeverry | Houdini FX TD Reel 2012

                  03:09

                  from Alejandro Echeverry / Added

                  5,108 Plays / / 44 Comments

                  Music By: Jean-Michel Jarre (00:00) Ice Cream | Viscosity WIP A viewport preview of a high viscosity sim that uses a custom HDA emitter that I have developed to have control of every aspect (rate,…

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                  • Ice Cream | Viscosity WIP

                    00:20

                    from Alejandro Echeverry / Added

                    2,774 Plays / / 19 Comments

                    A viewport preview of a high viscosity sim that uses a custom HDA emitter that I have developed to have control of every aspect (rate, velocity, scale, xform, etc) of the emission stage. Also the…

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                    • Snack Cake | Viscosity WIP

                      00:11

                      from Alejandro Echeverry / Added

                      2,549 Plays / / 17 Comments

                      With SPH the viscosity works well, but the main restrinction is the particle count and time to solve (very high sub-steps). Now with H12, the new FLIP solver is very robust, fast and stable, even…

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                      • Spider Crowd | Crowd WIP

                        00:12

                        from Alejandro Echeverry / Added

                        1,764 Plays / / 9 Comments

                        This is a test that I have made to learn the basics of instancing in houdini. The spider animation was defined between POP's and CHOP's; Then thanks to the instancepoint() function, all…

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                        • Multi-Source Explotion | Volumes WIP

                          00:05

                          from Alejandro Echeverry / Added

                          1,540 Plays / / 11 Comments

                          This low rez (0.1) sim features: -Time warp controls with up-rez solver (Linear Blend). -Custom rest field solver inside up-rez solver, to have correct rest, rest2 fields and interpolation values…

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                          Alejandro Echeverry

                          Here are all of the videos that Alejandro Echeverry has uploaded to Vimeo. Appearances are videos that Alejandro Echeverry has been credited in by others.

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