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  1. Spiders Crowd Morph | Crowd WIP

    00:13

    from Alejandro Echeverry / Added

    465 Plays / / 13 Comments

    This is an old crowd test setup that I did as an R&D to control crowds to morph in custom shapes with the help of level sets. its a particle based crowd system; The procedural animation setup…

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    • MicroTension | FLIP

      00:18

      from Alejandro Echeverry / Added

      811 Plays / / 11 Comments

      This is a demonstration of one of the micro-tools used in the Tension tool ( https://vimeo.com/115687723 ) for Fluid Sheets, Tendrils Reinforcement, and other nice looking small scale effects in a…

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      • Tension v0.4 | FLIP

        00:15

        from Alejandro Echeverry / Added

        1,356 Plays / / 31 Comments

        This is a small demo of a set of micro-tools that together perform a custom surface tension force to help preserve fluid sheets and do a kind of tendrils reinforcement in a FLIP sim. This set of tools…

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        • Foam Tool | Dop Particles

          02:38

          from Alejandro Echeverry / Added

          2,734 Plays / / 45 Comments

          This video shows my custom foam tool; It computes the foam emission in SOPs to then pass the necessary data to a particle simulation that uses my custom foam solver to generate a foam pattern and…

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          • Splash Tool | Sops

            02:03

            from Alejandro Echeverry / Added

            2,111 Plays / / 12 Comments

            This tool works also with geometry imported from another software, it computes the necessary attributes for the splash calculation taking into account the collision geometry and the ocean spectrum. In…

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            • Alejandro Echeverry | Houdini FX TD Reel 2013

              02:35

              from Alejandro Echeverry / Added

              5,875 Plays / / 99 Comments

              Music By: Gary Numan

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              • Snack Cake | Meshing WIP

                00:05

                from Alejandro Echeverry / Added

                1,843 Plays / / 21 Comments

                This is a result from an Open VDB pipeline inside Houdini for meshing multiple interacting fluids without loosing sharp details when collisions are present between them. A custom Mantra surface shader…

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                • PathForce Volume Tool | FLIP

                  01:17

                  from Alejandro Echeverry / Added

                  7,652 Plays / / 78 Comments

                  This is a short description of my last tool that controls a FLIP simulation with the help of custom path forces build in SOP's; Also in this simulation, there is an implementation of a surface…

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                  • Custom Turbulence | Volumes WIP

                    00:09

                    from Alejandro Echeverry / Added

                    5,335 Plays / / 22 Comments

                    This pyroclastic cloud is a test for a variation of the default Gas Turbulence DOP; The sim only uses my custom Turbulence DOP and confinement DOP with the default smoke solver. The main difference…

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                    • Surreal Explotion | Volumes WIP

                      00:04

                      from Alejandro Echeverry / Added

                      9,171 Plays / / 28 Comments

                      A surreal explotion simulation done with my new custom path follow asset redone for H12.1, it supports now a centrifugal force that flows along the path in harmony with the two basic forces that conform…

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                      • Alejandro Echeverry | Houdini FX TD Reel 2012

                        03:09

                        from Alejandro Echeverry / Added

                        5,408 Plays / / 44 Comments

                        Music By: Jean-Michel Jarre (00:00) Ice Cream | Viscosity WIP A viewport preview of a high viscosity sim that uses a custom HDA emitter that I have developed to have control of every aspect (rate,…

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                        • Ice Cream | FLIP

                          00:20

                          from Alejandro Echeverry / Added

                          3,004 Plays / / 19 Comments

                          A viewport preview of a high viscosity sim that uses a custom HDA emitter that I have developed to have control of every aspect (rate, velocity, scale, xform, etc) of the emission stage. Also the…

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                          Alejandro Echeverry

                          Here are all of the videos that Alejandro Echeverry has uploaded to Vimeo. Appearances are videos that Alejandro Echeverry has been credited in by others.

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