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  1. Stance System

    00:50

    from Matt Radford / Added

    1,212 Plays / / 0 Comments

    ok I've got the stance system implemented. Currently there are 4 stances, prone, crouch, run, and sprint. This will serve as the basis for the stealth system in the game. I could use some more…

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    • UI beginnings

      00:36

      from Matt Radford / Added

      164 Plays / / 3 Comments

      The UI is going in a bit. I'm working on the loop for pausing the game, moving your soldiers. There are also a few targetting icons over enemy soldiers when you team is aware of them. The entire…

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      • Camera system: slow mo and free look

        00:55

        from Matt Radford / Added

        173 Plays / / 2 Comments

        implemented the slow mo and free look system. you can slow down time, then freelook around so you can make tactical decision/issue commands

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        • Camera System testing

          00:37

          from Matt Radford / Added

          1,194 Plays / / 2 Comments

          so i finally implemented my camera system. the goal is to try and be cinematic. Its actually really fun to play (for me anyways..). eventually you'll actually tell a team what to do.

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          • AI flanking manuever

            00:36

            from Matt Radford / Added

            154 Plays / / 2 Comments

            the ai's flanking behavior based on initial contact.

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            • Ai combat defensive

              02:11

              from Matt Radford / Added

              2,717 Plays / / 0 Comments

              ok so the combat system is developing. The red boxes are "contact POIs" which provide information about where attacks have come from. upon contact guys within the radius will position themselves…

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              • AI following tactically

                01:20

                from Matt Radford / Added

                277 Plays / / 0 Comments

                here the guys are exhibiting the "followTactical" behavior. They will try and follow the team leader while finding a suitable location in cover. The goal is "move in a tactical way". They…

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                • League of Legends 2 Breakdown

                  02:04

                  from Matt Radford / Added

                  1,919 Plays / / 8 Comments

                  a look at some of the FX work I did back on LOL 2 at Blur. This project was a weird one. It floated around the studio for a while as Riot was insanely picky on seemingly everything. Tons changed.…

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                  • AI Team Wandering

                    01:04

                    from Matt Radford / Added

                    287 Plays / / 1 Comment

                    this role asks the AI to wander around, then when your done, find a nearby friend and follow him. The AI will not get stuck in a loop (and follow the guy following them and vice versa), and if they…

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                    • PIXEL FIRE

                      00:08

                      from Matt Radford / Added

                      464 Plays / / 3 Comments

                      i was making something else and this happened

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                      • aiHide

                        01:32

                        from Matt Radford / Added

                        81 Plays / / 2 Comments

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                        • aiCoverExample

                          01:02

                          from Matt Radford / Added

                          65 Plays / / 0 Comments

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                          Matt Radford

                          Here are all of the videos that Matt Radford has uploaded to Vimeo. Appearances are videos that Matt Radford has been credited in by others.

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