the consumption of visual spaces between.
During the 1600s, the portrait and the still life stylishly depicted people and their environments. The luxurious nature seen between those personae, their everyday interiors and domestic objects mirrored a new, increasing ability to acquire and consume.
Moving into the 20th Century, the examination between this human-possession relationship continued and flourished. Fractured faces and dis-assembled spaces; distressed objects and colors; changing societal attitudes and mores anticipated a reality gone virtual and viral.
Now, the indulgence of self is a global activity and digital environments grow boundless. People morph at will from one style-construct to another. Luxury defines the new consumer standard. Infographics translate the process of living and the content of life.
Current work manipulates childhood images; recent encounters; interior spaces. Between different locations; different time periods - merging with selected images or objects; shapes/forms. Mediating a personal and individual human-possession correspondence.
Creating an infographic recall of situational remembering.
animeSTILLLIFE© start out as VirtualWorks and involve
- scanned, photographic film-prints
- digital assembly into 1701pixel-base, 300dpi tif files.
Further production entails
- stop-frame animation into .gif files
- conversion to .mov files
- original sound tracks composed
- mixdown to final ‘video’
An American living and working in New Zealand
- 16 solo exhibitions (NZ, US, IT)
- 67 group exhibitions (NZ, AU, US, IT, UK)
- work in collections in NZ, AU, US, CA, IT, UK.