I am a Houdini / Maya Effects Technical Director with Broadcast Design background. Combining my experience in design with new and strong technical skills in the field of Digital Effects has always been a priority for me. I am particularly interested in procedural workflows and tool development for any form of time based media.
Linux, OSX, Windows
Houdini, Maya, Shake, Nuke, 3D-Equalizer, PFTrack, Boujou, Photoshop, Illustrator, After Effects, Final Cut Pro, Combustion, REALVIZ Stitcher etc.
Python, Mel, Shell, HScript