1. Samurai turtle Walk by Arthur Duque

    00:21

    from arthurduque / Liked

    1,065 Plays / / 4 Comments

    Character design, High poly, Low poly, Textures and bake, light render, post production and sound effects by Arthur Duque arthurduque3d.wix.com/arthurduque

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    • Markus Daum RiggingReel 2013

      03:06

      from Markus Daum / Liked

      2,414 Plays / / 20 Comments

      1. Paul (2011) 00:04 - ”Fleshy Eyes Rig” (shots) 00:18 - ”Fleshy Eyes Rig Demo” (rig) Contribution: Fleshy-Eyes portion of the eye rig. 2. John Carter (2012) 00:29 -…

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      • Adrien LAMBERT - DEMOREEL 2014 // CG Generalist - Environment

        01:54

        from adrien lambert / Liked

        31.1K Plays / / 37 Comments

        This demoreel includes works I made for my ArtFX graduation movie "INITIUM" (VES Nomination - Outstanding Visual Effects in a Student Project) and also personal projects. softwares used…

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        • Generalist Reel 2014 - Luiz Amaral

          02:36

          from Luiz Amaral / Liked

          285 Plays / / 0 Comments

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          • mayaAPI: uvBlendshape

            02:13

            from Dorota Sikorska / Liked

            638 Plays / / 11 Comments

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            • Big-Eye Trevally

              00:56

              from flight404 / Liked

              3,228 Plays / / 5 Comments

              Made with Cinder. 20,000 to 40,000 big-eye trevally shoal as part of a mating ritual. Create for use with Oculus Rift VR headset. 3D models by Sam Kevern. Inspired by this photo: http://ngm.nationalgeographic.com/ngm/photo-contest/2012/entries/188944/view/ Audio…

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              • OpenGL Ocean Shader

                02:48

                from Jean-Philippe Grenier / Liked

                2,643 Plays / / 7 Comments

                An OpenGL/GLSL implementation of the famous paper by Jerry Tessendorf (Simulating Ocean Water). This implementation uses CUDA's cuCUFFT library to perform the Fourier transforms. http://graphics.ucsd.edu/courses/rendering/2005/jdewall/tessendorf.pdf

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                • Simulated Bipeds

                  00:55

                  from John Goatstream / Liked

                  19.9K Plays / / 8 Comments

                  Bipedal creatures optimize their muscles and learn how to walk, using an evolutionary strategy. No motion capture or key frame animation was used in this video.

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                  • Optimizing Muscle Routing and Control for Diverse Morphologies

                    04:43

                    from John Goatstream / Liked

                    1,125 Plays / / 3 Comments

                    Proper actuator placement is an important constituent of efficient control. In biological systems, muscle routing has been optimized as part of evolution; analysis of the results, via cadaveric data,…

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                    • Sparse Solid Voxelization

                      03:43

                      from Olivier Dionne / Liked

                      122 Plays / / 0 Comments

                      Additional results to the sparse voxelization algorithm presented in our IEEE - Transaction on Visualization and Computer Graphics technical paper entitled: "Geodesic Binding for Degenerate Character…

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                      • Next Generation Scientific Poster

                        03:20

                        from Muthesius Academy of Fine Arts / Liked

                        91 Plays / / 0 Comments

                        Das interaktive wissenschaftliche Plakat ist ein gestisch steuerbares multimediales Ausstellungsobjekt zur Vermittlung komplexer wissenschaflticher Inhalte. In Anlehnung an das Plakat als klassischem…

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                        • A 3D Shape Generator

                          03:36

                          from Josue Ibanez / Liked

                          3,000 Plays / / 19 Comments

                          Better in fullscreen. Is an exploration of a 3D cylinder shape in real time based on a radius modulation with additional sine wave. The shape has been built with Processing and manipulated using…

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