Vimeo / Videos openFrameworks likes http://vimeo.com/of/likes Videos openFrameworks likes on Vimeo Wed, 11 Nov 2009 03:54:10 -0500 Vimeo http://00.media.vimeo.com/d1/5/38/14/64/portrait-38146490.jpg Vimeo / Videos openFrameworks likes http://vimeo.com/of/likes United Snakes Wed, 11 Nov 2009 03:54:10 -0500 http://vimeo.com/7519257 United Visual Artists <p><a href="http://vimeo.com/7519257" title="United Snakes"><img src="http://ats.vimeo.com/325/428/32542869_200.jpg" alt="United Snakes" /></a></p><p>Massive Attack ‘United Snakes’ directed by United Visual Artists. </p><p>Cast: <a href="http://vimeo.com/uva" style="color: #2786c2; text-decoration: none;">United Visual Artists</a></p> tag:vimeo,2009-11-11:clip7519257 United Visual Artists United Snakes United Snakes, UVA, United Visual Artists, Massive Attack, openframeworks The Eyewriter Tue, 10 Nov 2009 06:55:34 -0500 http://vimeo.com/6376466 Evan Roth <p><a href="http://vimeo.com/6376466" title="The Eyewriter"><img src="http://ats.vimeo.com/350/016/35001652_200.jpg" alt="The Eyewriter" /></a></p><p><a href="http://eyewriter.org" target="_blank" rel="nofollow">eyewriter.org</a> </p><p>Cast: <a href="http://vimeo.com/fi5e" style="color: #2786c2; text-decoration: none;">Evan Roth</a></p> tag:vimeo,2009-11-10:clip6376466 Evan Roth The Eyewriter tempt1, eyewriter, grl, graffitiresearchlab, of, openframeworks, fffffat, teg, exactshit emily gobeille - zanyparade motion reel Tue, 18 Aug 2009 19:02:10 -0400 http://vimeo.com/6163028 zanyparade <p><a href="http://vimeo.com/6163028" title="emily gobeille - zanyparade motion reel"><img src="http://ts.vimeo.com.s3.amazonaws.com/224/517/22451774_200.jpg" alt="emily gobeille - zanyparade motion reel" /></a></p><p>Montage of personal and commercial projects. <br /> Visit <a href="http://zanyparade.com" target="_blank" rel="nofollow">zanyparade.com</a> for project breakdown. </p><p>Cast: <a href="http://vimeo.com/zanyparade" style="color: #2786c2; text-decoration: none;">zanyparade</a></p> tag:vimeo,2009-08-18:clip6163028 zanyparade emily gobeille - zanyparade motion reel emily gobeille, zanyparade, motion, reel, design, animation, characters, puppets, motion graphics Pixel Box Two Sat, 20 Jun 2009 14:11:00 -0400 http://vimeo.com/5244260 Alex Beim <p><a href="http://vimeo.com/5244260" title="Pixel Box Two"><img src="http://ts.vimeo.com.s3.amazonaws.com/163/460/16346076_200.jpg" alt="Pixel Box Two" /></a></p><p>I programed a couple of real time animations with QC tonight. This thing is mesmerizing. You can do so much with 35 pixels.<br /> <br /> I am happy to share the cad Pixel Box file. If you want it ping me.<br /> <br /> <br /> Follow this and other projects on twitter @tangibleint </p><p>Cast: <a href="http://vimeo.com/tangible" style="color: #2786c2; text-decoration: none;">Alex Beim</a></p> tag:vimeo,2009-06-20:clip5244260 Alex Beim Pixel Box Two rainbow box, pixel box, rgb leds, real time animation, physical computing, tangible interaction, D90 oF + Mac Speech = ofxSpeech Thu, 04 Jun 2009 03:44:11 -0400 http://vimeo.com/4991126 latrokles <p><a href="http://vimeo.com/4991126" title="oF + Mac Speech = ofxSpeech"><img src="http://ts.vimeo.com.s3.amazonaws.com/145/380/14538038_200.jpg" alt="oF + Mac Speech = ofxSpeech" /></a></p><p>A speech recognition and synthesis addon for openFrameworks. It wraps around the Carbon speech APIs in OS X so it only runs on the mac at the moment (hope to extend it for use in windows and, perhaps, linux).<br /> <br /> It's still a work in progress, code available here:<br /> <a href="http://github.com/latrokles/ofxSpeech/tree/master" target="_blank" rel="nofollow">github.com/latrokles/ofxSpeech/tree/master</a> </p><p>Cast: <a href="http://vimeo.com/user1440016" style="color: #2786c2; text-decoration: none;">latrokles</a></p> tag:vimeo,2009-06-04:clip4991126 latrokles oF + Mac Speech = ofxSpeech openframeworks, speech, code, c++ Quad Video Mapping Tue, 24 Feb 2009 05:21:30 -0500 http://vimeo.com/3269356 labatrockwell <p><a href="http://vimeo.com/3269356" title="Quad Video Mapping"><img src="http://ts.vimeo.com.s3.amazonaws.com/157/573/1575739_200.jpg" alt="Quad Video Mapping" /></a></p><p>Mapping live video to openGL quads, which are plotted to a vector field </p><p>Cast: <a href="http://vimeo.com/labatrockwell" style="color: #2786c2; text-decoration: none;">labatrockwell</a></p> tag:vimeo,2009-02-24:clip3269356 labatrockwell Quad Video Mapping opengframeworks, video, interactive, new media, vector fields LAB Demo Reel Tue, 24 Feb 2009 05:20:35 -0500 http://vimeo.com/3203404 labatrockwell <p><a href="http://vimeo.com/3203404" title="LAB Demo Reel"><img src="http://ts.vimeo.com.s3.amazonaws.com/935/935244_200.jpg" alt="LAB Demo Reel" /></a></p><p> </p><p>Cast: <a href="http://vimeo.com/labatrockwell" style="color: #2786c2; text-decoration: none;">labatrockwell</a></p> tag:vimeo,2009-02-24:clip3203404 labatrockwell LAB Demo Reel openframeworks, processing, new media, interactive, interactive architecture, labatrockwell LAB Demo Reel Tue, 24 Feb 2009 05:20:08 -0500 http://vimeo.com/3151993 labatrockwell <p><a href="http://vimeo.com/3151993" title="LAB Demo Reel"><img src="http://ts.vimeo.com.s3.amazonaws.com/380/380933_200.jpg" alt="LAB Demo Reel" /></a></p><p><a href="http://lab.rockwellgroup.com" target="_blank" rel="nofollow">lab.rockwellgroup.com</a> </p><p>Cast: <a href="http://vimeo.com/labatrockwell" style="color: #2786c2; text-decoration: none;">labatrockwell</a></p> tag:vimeo,2009-02-24:clip3151993 labatrockwell LAB Demo Reel interactive, interaction, new media, labatrockwell, Processing, Rockwell LAB, openFrameworks, DMX, Arduino, architecture Aphex Twin -> 3D HD Tue, 23 Dec 2008 15:06:15 -0500 http://vimeo.com/2604599 andrew mahon <p><a href="http://vimeo.com/2604599" title="Aphex Twin -> 3D HD"><img src="http://ats.vimeo.com/210/015/21001571_200.jpg" alt="Aphex Twin -> 3D HD" /></a></p><p>NOW IN HD!<br /> <br /> One of my first real attempts at effectively using OpenGL and OpenFrameworks. I incorporated additive blending, a frame buffer, binning, and fft spectrum analysis.<br /> <br /> Music: Aphex Twin - Flim<br /> <br /> Source: <a href="http://makingthingsmove.org/students/andrew" target="_blank" rel="nofollow">makingthingsmove.org/students/andrew</a><br /> <br /> <a href="http://andrewmahon.info" target="_blank" rel="nofollow">andrewmahon.info</a> </p><p>Cast: <a href="http://vimeo.com/user799849" style="color: #2786c2; text-decoration: none;">andrew mahon</a></p> tag:vimeo,2008-12-23:clip2604599 andrew mahon Aphex Twin -> 3D HD open frameworks, aphex twin, algorithmic animation, parsons school of design, 3d Digital Graffiti Wall Sun, 21 Dec 2008 03:27:27 -0500 http://vimeo.com/2569593 Alex Beim <p><a href="http://vimeo.com/2569593" title="Digital Graffiti Wall"><img src="http://ats.vimeo.com/210/103/21010309_200.jpg" alt="Digital Graffiti Wall" /></a></p><p>Now, artists can digitally "paint" a surface in the same way they can tag a wall with traditional spray paint. This multi-user application is perfectly poised to engage large groups of people at parties or festivals, and immerse them in a cool common activity. Tested with more than 10 writers at the same time, graffiti wall can be used by almost any size audience with ease and precision. Conversely, with a single artist, the Graffiti Wall's animation option can be used to make a riveting performance piece.<br /> <br /> <a href="mailto:info@tangibleinteraction.com">info@tangibleinteraction.com</a> </p><p>Cast: <a href="http://vimeo.com/tangible" style="color: #2786c2; text-decoration: none;">Alex Beim</a></p> tag:vimeo,2008-12-21:clip2569593 Alex Beim Digital Graffiti Wall graffiti wall, interactive experience, tangible itneraction, graffiti Black hat demo Sun, 21 Dec 2008 03:20:36 -0500 http://vimeo.com/2575562 fishking <p><a href="http://vimeo.com/2575562" title="Black hat demo"><img src="http://images.vimeo.com/22/37/61/223761544/223761544_200.jpg" alt="Black hat demo" /></a></p><p> </p><p>Cast: <a href="http://vimeo.com/fishking" style="color: #2786c2; text-decoration: none;">fishking</a></p> tag:vimeo,2008-12-21:clip2575562 fishking Black hat demo openframeworks, box2d Olympic Oval Vancouver - Realtime Video Sun, 21 Dec 2008 03:17:09 -0500 http://vimeo.com/2543780 moka <p><a href="http://vimeo.com/2543780" title="Olympic Oval Vancouver - Realtime Video"><img src="http://images.vimeo.com/22/04/52/220452321/220452321_200.jpg" alt="Olympic Oval Vancouver - Realtime Video" /></a></p><p>This is some prerendered footage of a realtime video I did together with Alex Beim (tangibleinteraction.com).<br /> <br /> We designed and developed it for the opening of the Olympic Oval in Vancouver for the Olympic Winter Games 2010. The Video itself had two purposes. It should be displayed as a projection on the building itself and be played to the opening speech (thats what the ribbon cutting and the forming of the olympic rings is for).<br /> <br /> We furthermore developed an installation part where people could interact with the ribbons. I think Alex will upload some in action footage soon.<br /> <br /> Now some technical details:<br /> It's coded in c++ using openFrameworks and openGL/GLSL and runs originally at 60FPS. The toughest challenge for me was the physics and the shading of the ribbons. <br /> Using correct per Vertex normals and Per Pixel lighting plus a little bit of bloom and tonemapping gave me the results I was going for. The ribbon behaviour itself is completely based and boiding rules. I didn't use any noise (only for the camera) because it is simply too slow. (If anybody knows a fast c++ implementation of simplex noise please let me know) </p><p>Cast: <a href="http://vimeo.com/user320217" style="color: #2786c2; text-decoration: none;">moka</a>, <a href="http://vimeo.com/tangible" style="color: #2786c2; text-decoration: none;">Alex Beim</a></p> tag:vimeo,2008-12-21:clip2543780 moka Alex Beim Olympic Oval Vancouver - Realtime Video realtime, c++, openGL, glsl, interactive, installation, olympics, vancouver, olympic oval, olympics 2010, openFrameworks Realtime Displacement- + NormalMapping on Sphere Sun, 21 Dec 2008 03:16:58 -0500 http://vimeo.com/2584246 moka <p><a href="http://vimeo.com/2584246" title="Realtime Displacement- + NormalMapping on Sphere"><img src="http://images.vimeo.com/22/47/06/224706003/224706003_200.jpg" alt="Realtime Displacement- + NormalMapping on Sphere" /></a></p><p>I came back to this project:<br /> <a href="http://vimeo.com/1600741" target="_blank" rel="nofollow">vimeo.com/1600741</a><br /> <br /> Back then the lighting was pretty much fake since the normals where incorrect. I loved the idea and fun factor of the project though, so I could not resist tweaking it a little bit more.<br /> <br /> To get correct lighting when using displacement maps there is no way to get around computing a normal map from it. I converted the shader that can be found here:<br /> <a href="http://catalinzima.spaces.live.com/blog/cns" target="_blank" rel="nofollow">catalinzima.spaces.live.com/blog/cns</a>!3D9ECAE1F2DC56EF!223.entry<br /> to GLSL to compute a normal map from the webcam image on the fly. I am really loving the results and I think people would have massive fun interacting with it. </p><p>Cast: <a href="http://vimeo.com/user320217" style="color: #2786c2; text-decoration: none;">moka</a></p> tag:vimeo,2008-12-21:clip2584246 moka Realtime Displacement- + NormalMapping on Sphere GLSL, sphere, opengl, realtime, interactive, displacement, normalmap, normalmapping, openFrameworks TouchMe - China 2008 Sat, 06 Dec 2008 10:59:21 -0500 http://vimeo.com/2436557 Blendid <p><a href="http://vimeo.com/2436557" title="TouchMe - China 2008"><img src="http://images.vimeo.com/20/92/71/209271165/209271165_200.jpg" alt="TouchMe - China 2008" /></a></p><p>This is a registration of TouchMe at Synthetic Times 2008, a new media art festival that took place at NAMOC (National Art Museum Of China) in Beijing.<br /> <a href="http://www.blendid.nl/touchme" target="_blank" rel="nofollow">blendid.nl/touchme</a> </p><p>Cast: <a href="http://vimeo.com/blendid" style="color: #2786c2; text-decoration: none;">Blendid</a></p> tag:vimeo,2008-12-06:clip2436557 Blendid TouchMe - China 2008 TouchMe, Blendid, Media Art, Interactive, Synthetic Times Multitouch Space Invaders Demo Thu, 20 Nov 2008 09:19:36 -0500 http://vimeo.com/2295367 Multitouch Barcelona <p><a href="http://vimeo.com/2295367" title="Multitouch Space Invaders Demo"><img src="http://ats.vimeo.com/210/162/21016240_200.jpg" alt="Multitouch Space Invaders Demo" /></a></p><p>--<br /> Multitouch Space Invaders is part of Guten Touch Installation for the <a href="http://redbullmusicacademy.com" target="_blank" rel="nofollow">redbullmusicacademy.com</a><br /> Concept, Design and Coding: <a href="http://www.multitouch-barcelona.com" target="_blank" rel="nofollow">multitouch-barcelona.com</a> </p><p>Cast: <a href="http://vimeo.com/multitouchbcn" style="color: #2786c2; text-decoration: none;">Multitouch Barcelona</a>, <a href="http://vimeo.com/armangi" style="color: #2786c2; text-decoration: none;">Dani Armengol</a></p> tag:vimeo,2008-11-20:clip2295367 Multitouch Barcelona Dani Armengol Multitouch Space Invaders Demo multitouch, interaction, installation, barcelona, red bull Swarm Wed, 19 Nov 2008 09:29:33 -0500 http://vimeo.com/2083865 Blendid <p><a href="http://vimeo.com/2083865" title="Swarm"><img src="http://images.vimeo.com/18/46/43/184643837/184643837_200.jpg" alt="Swarm" /></a></p><p>This is a registration of Swarm ( <a href="http://www.blendid.nl/swarm" target="_blank" rel="nofollow">blendid.nl/swarm</a> ), an interactive installation we created for the exhibition "Re-ACT" / Interactive Light Art at 'Centrum Kunstlicht in de Kunst' (Centre Artificial light in Art) in Eindhoven. </p><p>Cast: <a href="http://vimeo.com/blendid" style="color: #2786c2; text-decoration: none;">Blendid</a></p> tag:vimeo,2008-11-19:clip2083865 Blendid Swarm Blendid, Wixels, Wixel, Swarm, OpenFrameworks, sculpture, light, LED, Interaction Design, Re-ACT 3D Webcam Lines, Additive Blending Wed, 19 Nov 2008 09:27:23 -0500 http://vimeo.com/2262742 Andy Best <p><a href="http://vimeo.com/2262742" title="3D Webcam Lines, Additive Blending"><img src="http://images.vimeo.com/19/07/57/190757238/190757238_200.jpg" alt="3D Webcam Lines, Additive Blending" /></a></p><p>Inspired by Vade's Rutt Etra Quartz Composer Plugin (<a href="http://002.vade.info/?p=24)," target="_blank" rel="nofollow">002.vade.info/?p=24),</a> I decided to add Additive Blending to my earlier 3D Webcam Code.<br /> <br /> Blog post with source code: <a href="http://www.andybest.net/2008/11/3d-webcam-lines-additive-blending/" target="_blank" rel="nofollow">andybest.net/2008/11/3d-webcam-lines-additive-blending/</a> </p><p>Cast: <a href="http://vimeo.com/andybest" style="color: #2786c2; text-decoration: none;">Andy Best</a></p> tag:vimeo,2008-11-19:clip2262742 Andy Best 3D Webcam Lines, Additive Blending processing, processing.org, computer vision, 3D, openGL, webcam, camera, source code, Rutt Etra Single-Camera Stereoscopy Wed, 19 Nov 2008 09:26:46 -0500 http://vimeo.com/2155937 Kyle McDonald <p><a href="http://vimeo.com/2155937" title="Single-Camera Stereoscopy"><img src="http://images.vimeo.com/17/96/66/179666385/179666385_200.jpg" alt="Single-Camera Stereoscopy" /></a></p><p>Leaving Termini in Rome, in 3D. Uses the parallel viewing technique <a href="http://en.wikipedia.org/wiki/Stereoscopy" target="_blank" rel="nofollow">en.wikipedia.org/wiki/Stereoscopy</a> Recorded on a single camera at 25 fps, with the right side delayed by one frame. Assuming the train was going 40 k/h, each frame is about 44 cm apart -- a bit more than the width of human eyes, but not significant enough to destroy the effect.<br /> <br /> You can do this for yourself so long as you separate the left/right with a delay that creates about the width between the human eyes between perspectives. As a rule of thumb, at 30 fps, 1 frame is approximately the distance in centimeters of your speed in kilometers/hour (10 km/h / 30 fps = 9.2 cm). </p><p>Cast: <a href="http://vimeo.com/kylemcdonald" style="color: #2786c2; text-decoration: none;">Kyle McDonald</a></p> tag:vimeo,2008-11-19:clip2155937 Kyle McDonald Single-Camera Stereoscopy 3d, experimental, rome, italy, train, tracking, pan Gold demo Wed, 19 Nov 2008 09:21:30 -0500 http://vimeo.com/2281077 Memo Akten <p><a href="http://vimeo.com/2281077" title="Gold demo"><img src="http://images.vimeo.com/19/27/20/192720736/192720736_200.jpg" alt="Gold demo" /></a></p><p>Update<br /> I'm delighted to announce that my "Gold" installation has been selected to be shown at the Tent London exhibition as part of the London Design Festival, 24-27th September 2009, at the Truman Brewery, London, UK. <br /> <br /> Stay tuned for more information.<br /> <br /> <a href="http://www.msavisuals.com/gold" target="_blank" rel="nofollow">msavisuals.com/gold</a><br /> <a href="http://www.tentlondon.co.uk/" target="_blank" rel="nofollow">tentlondon.co.uk/</a><br /> <br /> --------------------<br /> <br /> Testing a motion controlled gold dust particle/interaction for an installation. All particle interaction is controlled entirely by motion on camera. Most of the fine detail is lost in the video compression, you can see much more in the original quicktime.<br /> <br /> “Gold” is an interactive installation which explores our obsession with super-stardom, and the extravagance that accompanies it. Through a ‘magic mirror’, revel in a world of excess where you are the super-star. Shower in glittery gold, experience almost omnipotent powers as you materialize, morph and dematerialize into pure sparkling gold dust. Immortalize yourself as a shimmering golden statue, before you collapse and fade away.<br /> <br /> The installation uses custom software written with openFrameworks and the OpenCV computer vision library. The software analyzes the video feed from infra-red cameras in real-time and generates 1080p HD output using OpenGL.<br /> <br /> An iPhone adaptation of this can be found at <a href="http://www.memo.tv/iphone" target="_blank" rel="nofollow">memo.tv/iphone</a><br /> <br /> Source code for the particle system in this demo (minus the fancy effects) can be found at <a href="http://memo.tv/vertex_arrays_vbos_and_point_sprites_with_openframeworks" target="_blank" rel="nofollow">memo.tv/vertex_arrays_vbos_and_point_sprites_with_openframeworks</a> This demonstrates how to use VBOs, Vertex Arrays and Point Sprites for sweet sweet performance enhancements.<br /> <br /> <a href="http://www.memo.tv/gold_dust" target="_blank" rel="nofollow">memo.tv/gold_dust</a> </p><p>Cast: <a href="http://vimeo.com/memotv" style="color: #2786c2; text-decoration: none;">Memo Akten</a></p> tag:vimeo,2008-11-19:clip2281077 Memo Akten Gold demo c++, openframeworks, particles, fluid, motion detection, opencv, computer vision, memotv, msavisuals, opengl, glsl Air Guitar prototype Fri, 07 Nov 2008 17:13:53 -0500 http://vimeo.com/2171658 Chris O'Shea <p><a href="http://vimeo.com/2171658" title="Air Guitar prototype"><img src="http://images.vimeo.com/18/12/88/181288863/181288863_200.jpg" alt="Air Guitar prototype" /></a></p><p>Rough first prototype for the air guitar championship installation.<br /> <br /> Stereo camera used to estimate hand positions using depth image.<br /> <br /> Concept dropped as requires player to stand rather still to be accurate, and as a guitar contest, we knew people would jump around like crazy. And yes I am a very bad fake air guitarist :)<br /> <br /> <a href="http://www.chrisoshea.org/projects/air-guitar-championship/" target="_blank" rel="nofollow">chrisoshea.org/projects/air-guitar-championship/</a> </p><p>Cast: <a href="http://vimeo.com/chrisoshea" style="color: #2786c2; text-decoration: none;">Chris O'Shea</a></p> tag:vimeo,2008-11-07:clip2171658 Chris O'Shea Air Guitar prototype openframeworks iPhone hearts Box2D Thu, 23 Oct 2008 04:48:44 -0400 http://vimeo.com/777790 handcircus <p><a href="http://vimeo.com/777790" title="iPhone hearts Box2D"><img src="http://00.media.vimeo.com/d1/5/40/42/51/thumbnail-40425180.jpg" alt="iPhone hearts Box2D" /></a></p><p>Quick demo of the Box2D Testbed (an open source physics engine) running on the iPhone (as previously seen before in iPhysics and Crayon Physics) </p><p>Cast: <a href="http://vimeo.com/user355702" style="color: #2786c2; text-decoration: none;">handcircus</a></p> tag:vimeo,2008-10-23:clip777790 handcircus iPhone hearts Box2D iPhone, Physics Ambient Licks Tue, 21 Oct 2008 19:53:40 -0400 http://vimeo.com/1992118 cj <p><a href="http://vimeo.com/1992118" title="Ambient Licks"><img src="http://images.vimeo.com/16/37/16/163716578/163716578_200.jpg" alt="Ambient Licks" /></a></p><p>Ambient Licks is an installation that was created for the New Media Meeting by me, from the Interactive Institute Cstudio, and Chris Leung from Pachube/PachuBox. It created a 42 hour sensor profile of the festival based on a set of sensors. </p><p>Cast: <a href="http://vimeo.com/user426238" style="color: #2786c2; text-decoration: none;">cj</a></p> tag:vimeo,2008-10-21:clip1992118 cj Ambient Licks openframeworks, pachube, interactive institute, new media meeting synthPond Demonstration Mon, 20 Oct 2008 16:04:43 -0400 http://vimeo.com/2018676 zach gage <p><a href="http://vimeo.com/2018676" title="synthPond Demonstration"><img src="http://ats.vimeo.com/210/016/21001676_200.jpg" alt="synthPond Demonstration" /></a></p><p>please listen with headphones on! otherwise you may not get the full effect.<br /> <br /> A quick video of me demoing synthPond, a musical toy that I made for the iPhone. <br /> <br /> on the App Store for 1.99:<br /> <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294263415&mt=8" target="_blank" rel="nofollow">phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294263415&mt=8</a><br /> <br /> <a href="http://apps.stfj.net/synthPond" target="_blank" rel="nofollow">apps.stfj.net/synthPond</a><br /> <br /> 2.0 is in review at the appStore.<br /> a moving showing all of the new features in 2.0 is up at:<br /> <a href="http://www.vimeo.com/2221661" target="_blank" rel="nofollow">vimeo.com/2221661</a> </p><p>Cast: <a href="http://vimeo.com/stfj" style="color: #2786c2; text-decoration: none;">zach gage</a></p> tag:vimeo,2008-10-20:clip2018676 zach gage synthPond Demonstration iPhone, Music, sound, soundToy, musicToy, app, iPhone app, relaxing, fun, stfj, mobileFrameworks, synthPond Inner Forests Sun, 19 Oct 2008 03:33:10 -0400 http://vimeo.com/1608943 Michael Kontopoulos <p><a href="http://vimeo.com/1608943" title="Inner Forests"><img src="http://ats.vimeo.com/209/765/20976527_200.jpg" alt="Inner Forests" /></a></p><p>An interactive shadow installation where a participants shadow is augmented by the slow growth of trees and shrubs. In this installation, the audience's patience is rewarded by growth. The longer you stand still the more growth you get. Movement makes the growth disappear. </p><p>Cast: <a href="http://vimeo.com/user685206" style="color: #2786c2; text-decoration: none;">Michael Kontopoulos</a></p> tag:vimeo,2008-10-19:clip1608943 Michael Kontopoulos Inner Forests interactive, shadow, trees, slow Wixel Cloud Sketch Sat, 18 Oct 2008 06:42:25 -0400 http://vimeo.com/1344405 Blendid <p><a href="http://vimeo.com/1344405" title="Wixel Cloud Sketch"><img src="http://images.vimeo.com/98/29/63/98296350/98296350_200x150.jpg" alt="Wixel Cloud Sketch" /></a></p><p>Experimentation with moving colours on Wixel Cloud.<br /> More info @ <a href="Http://blendid.nl/wixelcloud" target="_blank" rel="nofollow">blendid.nl/wixelcloud</a> and <a href="Http://blendid.nl/wixels" target="_blank" rel="nofollow">blendid.nl/wixels</a> </p><p>Cast: <a href="http://vimeo.com/blendid" style="color: #2786c2; text-decoration: none;">Blendid</a></p> tag:vimeo,2008-10-18:clip1344405 Blendid Wixel Cloud Sketch Wixels, Wixel, Blendid, Interaction Design, LED, Light, sculpture, Blender, OpenFrameworks