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  1. illucia dtr: preview

    00:30

    by paper kettle / Added

    473 Plays / / 0 Comments

    want one? let me know: http://paperkettle.com/home/contact this is a tiny 30 second video I made for a submission.. more (thorough & reasonably-paced) info coming soon at www.illucia.com twitter: www.twitter.com/paperkettle google+: www.illucia.com/+

  2. illucia "codebendable" games: Soviet Life Sequencer, War Machine, PCO. Free & Available Now.

    01:23

    by paper kettle / Added

    1,219 Plays / / 0 Comments

    Soviet Life Sequencer, War Machine, & PCO are out. Free. Creative Commons. http://www.paperkettle.com/​home Not sure what this is all about? The basic gist is that these games are played using…

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    • sls & pco: video games that can play video games

      05:39

      by paper kettle / Added

      489 Plays / / 0 Comments

      This quick/rough video walks through a patch that I built and demonstrates an example of a video game feedback loop. In this patch, the Soviet Life Sequencer (SLS) sends sequencer information to…

    • illucia: a modular codebending instrument

      03:37

      by paper kettle / Added

      50.1K Plays / / 10 Comments

      illucia is a codebending instrument. Codebending is the exploration of software with "patch points." Patch points expose the inner workings of computer programs, and allow for atypical connections…

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      • special stage gave me a tour of his Trimaxion Logic Listener...

        00:54

        by paper kettle / Added

        509 Plays / / 0 Comments

        He built a logic listener to turn Commodore 64 hardware processes into sound! I was playing some C64 games, while he probed the motherboard and turned the system's logic into CV data for his eurorack…

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        • "What is a video game?"

          00:37

          by paper kettle / Added

          772 Plays / / 0 Comments

          a miserable little pile of secrets

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          • Shaping my brainwaves with NES (2A03) pulse and triangle waves

            00:27

            by paper kettle / Added

            1,238 Plays / / 0 Comments

            I used Processing to visualize some interpolation between: -a recording of my brainwaves -pulse and triangle waves from the NES's 2A03 chip The audio comes from some experiments with wavetable…

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            • Piston Honda gets a 1 µP

              01:52

              by paper kettle / Added

              695 Plays / / 0 Comments

              special stage and I tinker with the freshly finished 1 µP chip. We use MATHS to resynthesize the Gameboy bootup sound from 1µP's wavetable. Also, mayhem.

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              • Polyveil

                01:40

                by paper kettle / Added

                418 Plays / / 0 Comments

                Polyveil is a piece of spatial writing, and was created for an immersive virtual reality "Cave" environment. It is difficult to sufficiently document such a work outside of its intended environment,…

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                • Codebending Super Mario continued...

                  02:54

                  by paper kettle / Added

                  339 Plays / / 0 Comments

                  More realtime antics

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                  • Codebending NES Super Mario Brothers with Max/MSP (rough. beta)

                    02:28

                    by paper kettle / Added

                    839 Plays / / 0 Comments

                    Early and rough demo of SMB codebends.. This isn't a romhack in the traditional sense - All changes are improvisational and made in realtime (hence my silly giggle fits at awesomely absurd game…

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                    • Illucia Prototype 1: Digital Modular Codebending Instrument

                      00:48

                      by paper kettle / Added

                      257 Plays / / 0 Comments

                      Illucia is a hardware project for realtime routability of data / codebending.

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