Victor Martins’s Videos
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(hmm) SDFs Procedural Terrain 2
00:33170 Plays / 7 Likes / 1 Comment
Second attempt.
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00:25108 Plays / 0 Likes / 0 Comments
First attempt at: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html
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00:13117 Plays / 4 Likes / 0 Comments
Simple scene rendered using Signed Distance Fields. A plane and a sphere blending together.
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(hmm) Hardware Tessellation CS
00:10330 Plays / 3 Likes / 0 Comments
A sample on hardware tessellation using opengl 4.x. Depthmap from The Depthmaps of Kazuki Takamatsu: http://t.co/CGzIXNQX
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00:24618 Plays / 10 Likes / 1 Comment
Early studies/experiments on the creation of the lightstreaks application.
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01:341,134 Plays / 14 Likes / 1 Comment
This is a video of Heineken's new STR bottle launch party. A project created by Minivegas studios.
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01:00226 Plays / 6 Likes / 0 Comments
Study on Approximating Translucency for Subsurface Scattering based on a paper from GDC 2011. Cindy is a 3d scan from Tristan Bethe.
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00:40104 Plays / 2 Likes / 1 Comment
First tests with verlet cloth simulation entirely on the gpu. This system includes not only structural but also shear and bend springs. On this example there are 256*256 particles with a number of…
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00:4077 Plays / 0 Likes / 0 Comments
First tests with verlet cloth simulation entirely on the gpu. This system includes not only structural but also shear and bend springs. On this example there are 256*256 particles with a number of…
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00:33801 Plays / 18 Likes / 1 Comment
Back to my stereo renderer. Now able to edit stereo parameters on the fly which makes things alot easier and better. Scene is an old test with gpu particles, also a good test as particles suck in…
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