realitat’s Videos
-
04:051,049 Plays / 41 Likes / 2 Comments
define( "HACKPACT" ) = "1. Write some code each day for one month // 2. Document your work // 3. Share it" ; Showcase of 20 brief experiments (sound machines) we coded during november…
+ More details -
// Generative HackPact #22 // PROPELLED II
01:4452 Plays / 2 Likes / 0 Comments
This experiment is quite similar as the previous one (http://vimeo.com/32914356). In fact, the code is almost the same but with a twist on the visual 'rendering'. It is amazing how some little tweaks…
+ More details -
// Generative HackPact #21 // PROPELLED I
01:1479 Plays / 4 Likes / 0 Comments
This code follows very simple rules: Every 'center'(planet) is considered as some sort of vehicle that can only be moved by their satellites. Each satellite has different speeds. When they decide…
+ More details -
// Generative HackPact #20 // OVERTIME
01:5769 Plays / 5 Likes / 0 Comments
* -Perhaps unsuccessfully- we tried to found new musical patterns by calculating average values between two frequencies. In other moments we change the rule and instead of calculating the average…
+ More details -
// Generative HackPact #19 // MORSE CODE
01:4273 Plays / 15 Likes / 4 Comments
The initial idea explored an interpretation of morse code patterns, or how a different way of 'mapping' frequencies could reveal another type of sonic renderings. The frequencies are being drawn…
+ More details -
// Generative HackPact #18 // SNOWFLAKE
00:4342 Plays / 2 Likes / 0 Comments
"Everytime you grab at love, you will lose a snowflake of your memory" -Leonard Cohen. Our visual interpretation of the great master's voice. // --------------------------------------------------------- //…
+ More details -
// Generative HackPact #17 // ORSON WELLS
02:3383 Plays / 3 Likes / 0 Comments
This code uses the original Orson Wells "War of the Worlds" broadcast (1938) that caused massive panic. (quite relevant for the times we're living in) We control a random quantity of rows. Every…
+ More details -
// Generative HackPackt #16 // LAST TOUGHTS ON WOODY GUTHRIE
01:3077 Plays / 2 Likes / 0 Comments
* We did this in the most respectful way we could. This Bob Dylan's piece has been specially important to us. Here's then a humble interpretation. So be it. // --------------------------------------------------------- //…
+ More details -
// Generative HackPact #15 // LOST COSMONAUTS II
03:3840 Plays / 1 Likes / 0 Comments
Second series dedicated to the russian lost cosmonauts (watch first series) The main challenge is: What can we do with the sonic information from an audio file? In which ways it can be represented/use? How…
+ More details -
// Generative HackPact #13 // SISTEMA FRECUENCIAL
01:2440 Plays / 6 Likes / 0 Comments
We have a deep fascination about space and the way galaxies are structured. We tried -humbly- to make some frequency system. Acording to the kind of center corresponds a specific kind of sound. We've…
+ More details -
// Generative HackPact #14 // LOST COSMONAUTS
03:5850 Plays / 0 Likes / 0 Comments
This code is dedicated to the lost/fallen russian cosmonauts that never returned to earth alive. Their story is impressive. The first audio is believed to be a dying human breath of some lost astronaut. //…
+ More details -
// Generative HackPact #12 // WEAPONIZER
05:38183 Plays / 6 Likes / 0 Comments
This is the first experiment we don't actually synthesize the audio with code (in SuperCollider). Instead of the graphics telling a sound how to behave, this code does the opposite. This code is…
+ More details
